In a world where mad wizards have taken owls and bears and united them into one hilariously deadly beast, which adventurer expects the world to follow any rules? Dungeons & Dragons has had many decades, many editions, and many spin-offs like Pathfinder to accrue all manner of loveable quirks. Loveable, exploitable quirks.
Players and DMs everywhere have added to this mix with homebrewed content often as unstable as an alchemist’s workshop. And as explosively entertaining.
The point of a dice-based system like D&D is that it abstracts the world to make the job of the players and the DM more manageable. Sometimes, though, that results in a trade off between …
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